![]() The default seems to be the green eyes that then get swapped to gray in-game. ![]() Inside the above battle model's RMD file is the eye textures. Swapping in BC006.PAC over the normal one-handed sword model for the protagonist reveals unused animations only seen previously in early screenshots, as well as a much earlier Evoker model that looks more like a gun than it already does. Some were later used for other characters.įuuka has a placeholder slot in the battle PAC files. Inside BTL/MODEL/NPC/R_DUMMY.RMD is an early model for the protagonist with early animations tied to it. This device was likely scrapped in favor of the Tartarus lobby automatically healing the player and party. Its purpose was most likely to heal the party, as the texture included is called "heal_a001_01". If you want to test this for yourself, use one of these codes to put either Lucia or Juno in your Persona menu.įOBJ004.RMD, located in data > FIELD > GRMD with other interactable Tartarus objects. ![]() This model isn't used anywhere else in-game due to Koromaru's Persona being a different version of Cerberus, more similar to the one from Digital Devil Saga. ![]() This is probably because her models are only shown in cutscenes and are not meant to be used in battle, so rather than making battle animations for them the developers just re-used the Cerberus model from Shin Megami Tensei III: Nocturne as a placeholder instead. (Source: Original TCRF research) Placeholder ModelĪn unused placeholder model which can be found in an unused cutscene.īy setting your battle Persona to any of Fuuka's Personas, it will show this Cerberus model in battle instead. ![]()
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